Motion Capture, Animation & Digital Humans
Master how AI is transforming motion capture, character animation, and digital human creation — from capture stage to living, interactive characters. Learn the complete pipeline used in film, games, VR, and interactive media to build believable digital people.
-
Episode 0: Motion Capture, Animation & Digital Humans- Introduction
Meet Project Chimera and the team building a cross-platform digital human franchise — your production companion for the entire course.
-
Episode 1: Foundations of Motion Capture
Compare marker-based, inertial, and AI-driven markerless motion capture systems and learn which technology fits each production scenario.
-
Episode 2: AI-Assisted Animation Pipelines
Transform raw capture data into polished character animation using AI cleanup, motion retargeting, interpolation, and procedural animation tools.
-
Episode 3: Facial Capture & Performance Animation
Capture micro-expressions, build FACS-based facial rigs, and use speech-driven AI to animate digital faces that cross the uncanny valley.
-
Episode 4: Digital Humans - Doubles, Avatars & Appearance
Doubles, Avatars & Appearance Build photorealistic digital humans using AI-generated textures, subsurface scattering skin, and multi-layer eye models for film and real-time VR.
-
Episode 5: Digital Humans - Embodied AI & the Technology Stack
Embodied AI & the Technology Stack Connect language models to character bodies so digital humans can listen, understand, and respond with coordinated voice, face, and gesture.
-
Episode 6: Ethics, Identity & the Future of Digital Humans
Navigate consent, deepfake risks, performer protections, and governance frameworks for responsible digital human creation and deployment.
-
Episode 7: Real-Time Performance & Virtual Production
Drive digital characters live on LED virtual production stages using real-time motion capture, predictive AI, and virtual camera systems.
-
Episode 8: AI-Driven Character Behavior & Decision Systems
Design behavior trees, utility AI, and emotion-driven decision models that let digital characters act autonomously without human control.
-
Episode 9: Autonomous Animation & Designing for Believability
Add procedural idle animation, crowd simulation, and the design principles that make autonomous digital characters feel genuinely alive.
-
Episode 10: Voice, Speech & Multimodal Performance
Create character voices with neural TTS and voice cloning, then synchronize speech, facial animation, and body language into coherent performances.
-
Episode 11: Digital Human Design for UX, XR & Interactive Media
Design inclusive, accessible digital human experiences for VR, AR, museums, and apps — choosing the right fidelity and interaction style for each audience.